These include either chariot races or gladiator fights. Quite frankly, it is our opinion that the game designers should have focused almost entirely on this piece of the game along with the management of the various cultures under your command.īut there are also 2 repetitive “mini games” which must be performed on the side in order to keep the people happy and reduce their likelihood of rebellion. The battle component of Centurion has the steepest learning curve at normal-to-hard levels, but also has the potential to be the most interesting and rewarding. It makes some sense from a theoretical standpoint, but it does make many battles quite challenging from a practical standpoint unless you’ve decided to play the game at it’s easiest level (adjustable in Settings). Only after you choose your formation style can you see the opponent and then determine your tactic for attack or defense. In addition, and somewhat bizarrely, you have to choose your army’s formation prior to seeing your opponent’s size and composition. As a result there are no geographical differences to take into account regardless of whom you fight across the world (with the exception of water battles). And these battles are always viewed from the same bird’s eye angle on the same patch of land. Moving your legion to different areas on the map, 99 times out of 100 will require battles rather than successful diplomacy. The more land and people you conquer, the more legions you can raise and control. Starting the game puts your rank at Officer, which affords you but one legion to command. They look like they could have been plucked directly from Defender of the Crown. You can certainly see Jim Sach’s influence in the artistic realism found in the character’s faces during various confrontations. and work your way across the continent and beyond by building your legions while simultaneously pleasing and controlling your restless subjects.įrom a visual standpoint, Centurion is quite nice. (Could you have been a Caesar?) Start in Rome, Italy, in 275 B.C. In other words, the cast and crew were A-listers.Īnd the game concept was about as ambitious as they come: bring eye-popping graphics and game mechanics depth to a game that centered on creating the Roman Empire. It also boasted programming royalty via Nicky Robinson and the musical talents of Rob Hubbard. It was created by a team of video game design and development heavyweights, including Cinemaware veterans Kellyn Beck and Jim Sachs. Centurion is an impressive to behold war strategy and management game released by Electronic Arts in March of 1991, three years in the making.
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